2. Di panel Modify, ubah ukuran Length = 100, Width = 200, Height = 10. Length Seg = 3, Width Seg = 5, and Height Seg = 1
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3. Klik kanan -> Convert to Editable Mesh. Aktifkan Vertex.
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4. Buat area seleksi seperti pada gambar
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5. Aktifkan Select and Non-Uniform Tool. Tekan F12, lalu isi kotak Screen offset X = 120
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6. Seleksi vertex seperti berikut ini
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7. Gunakan Select and Non-Uniform tekan F12, lalu ubah nilai Y = 250
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8. Seleksi vertex seperti berikut ini
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9. Gunakan Select and Non-Uniform lalu ubah nilai X = 260
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10. Sampai posisi vertex menjadi seperti ini
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11. Aktifkan Polygon. Dari Perspective viewport, seleksi bagian ogjek yang menjadi layar televisi
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12. Di bagian Edit Geometry, masukkan Extrude = 5, dan Bevel = -2
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13. Hilangkan seleksi dengan mengklik sembarang di area kosong
14. Gunakan Polygon, seleksi bagian dari objek yang menjadi speaker.
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15. Berikan nilai Extrude = 3, dan Bevel = -2
16. Dari Top viewport, buat objek cilinder
17. Di panel Modify, ubah Radius = 3, dan Height = 25
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18. Posisikan cilinder sebagai kaki Televisi
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19. Duplikat untuk kaki sebelahnya
20. Letakkan kedua cilinder sampai seperti ini
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21. Dari Top viewport buat box dengan ukuran sembarang
22. Di panel Modify ubah Length = 30, Width = 150, Height = 10. Length Seg = 3, Segment Width = 5, dan Height Seg = 2
23. Apply Modifier -> MeshSmooth, masukkan nilai Iteration = 1
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24. Letakkan box baru dibawah objek cilinder
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25. Klik menu edit -> Select All
26. Aktifkan panel Utilities, klik tombol Collapse. Ubah nama objek menjadi Televisi
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27. Aktifkan Polygon -> Seleksi layar Televisi.
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28. Aktifkan Material Editor (M). Pilih slot kosong
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29. Klik kotak Diffuse, pilih Bitmap.
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30. Cari file dengan format Video (avi, mov)
31. Apply ke objek yang terpilih
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32. Untuk melihat televisi, render sebagai Avi
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